09 March 2015

For the past few weeks we have been faced with the fubar way that OSx deals with OpenGL, trying to get a basic game running on at least OpenGL 3.0. With the ballsed up documentation and complete misunderstanding on multiple forums of how to implement this; with most tutorials forcing you to use Xcode and using massively deprecated versions of OpenGL.

In the end it turned out to be a simple matter of changing the include in the header files from GL/GL.h to OpenGL/gl3.h. So I really hope that this is easier to find than the soloution that we found.


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